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Epic Games Launches New 'Developer-First' Publishing Model
Fortnite outfit Epic Games has launched a new multi-platform publishing initiative that promises to be ‘developer-first’ in its make-up and delivery. A number of high-profile game studios are already on board with the Epic Games Publishing effort, with Playdead, Remedy Entertainment and gen DESIGN announced as early partners. “We’re building the publishing model we always wanted for ourselves when we worked with publishers,” said Tim Sweeney, Epic Games founder and CEO. “gen DESIGN, Remedy, and Playdead are among the most innovative and talented [...]
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Jacki Vause on How to Publish Successfully in China
In this special exclusive contributed piece, Dimoso CEO Jacki Vause considers the fine art of publishing mobile games to China. Vause is a widely respected veteran of the tech, mobile and PR space, has been named one of PCR’s Top-30 Women in Mobile, and is an experienced entrepreneur and founder. — China should be considered by all mobile games developers who are looking to take their games global. Over the years I have represented many developers and publishers both from the East [...]
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Google Rolls Out Hypercasual Platform; CD Projekt Now Europe's Second-Largest Game Company
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Google rolls out hypercasual platform for low spec devices and networks; CD Projekt now Europe’s second-largest game company; and Oculus making ‘significant headway’ against HTC’s VR effort. Google rolls out hypercasual platform for low spec devices and networks Google’s experimental tech ‘workshop’ Area 120 has launched Gamesnacks, a new HTML5-based mobile gaming platform that supports lower-spec phones, as well as networks such as 2G and 3G. Geared towards fast [...]
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Arcades Are Dead; Long Live... Airport Gaming Lounges?
The classic video game arcade has almost become a trope for nostalgia. They appear across contemporary fiction as shorthand for a fondly remembered version of the 1970s and 1980s. The arcade’s ‘passing’ is often lamented in tandem with warm, fuzzy memories of growing up in those decades; even if that lamenting started while arcades were still active. Indeed, arcades are still active. Here in the UK there may be very little of any ‘arcade industry’ remaining, and that is true at many [...]
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The 5 Biggest Feature Trends Shaping the Mobile Game Market in 2020
In this special contributed feature by Wilhelm Voutilainen, senior game analyst at GameRefinery looks at what we can learn about mobile gaming by looking back to the previous year, pulling insights from the company’s considerable pool of data. — So here we are in 2020 – not just a new year, but the start of a whole new decade. We’ve returned to our desks full of heady optimism, and focused on the future. Looking back at the past year can often be [...]
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COD and King See Activision Blizzard Exceed Projected Revenues; Ubisoft Revenues Trump Revised Forecasts, Despite Year-on-Year Drop
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: COD and King see Activision Blizzard exceed projected revenues; Ubisoft revenues trump revised forecasts, despite year-on-year drop; and Take-Two GAAP revenue down USD$300m YOY for it’s closing 2019 quarter. COD and King see Activision Blizzard exceed projected revenues Both Call of Duty and King’s suite of mobile games have seen Activision Blizzard’s revenues for the recent financial quarter close higher than expected, after the gaming giant previously lowered [...]
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Digital Drives 68.7% of EA's Q3 Net Revenue; Zuckerberg Still Committed to AR and VR as 'the Holy Grail of Social'
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Digital drives 68.7% of EA’s Q3 net revenue; Zuckerberg still committed to AR and VR as ‘the holy grail of social experiences’; and Global Game Jam 2020 begins. Digital drives 68.7% of EA’s Q3 net revenue EA’s digital net revenue totalled USD$1.12bn (£854.7m) in the last full financial quarter, demonstrating the significance of the company’s considerable portfolio of live games to its commercial health. That figure accounts for 68.7% [...]
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55% of UK Dev Jobs Are Outside of London and the South East; Atari to Open Gaming Hotels
TheGamingEconomy’s Daily Digest brings you the trending stories in gaming. In today’s news: 55% of UK dev jobs are outside of London and the South East; Atari to open gaming hotels; and USD$10m-plus (£7.68m-plus) contracts for top streamers departing Twitch 55% of UK dev jobs are outside of London and the South East UK games industry trade body Ukie and cultural charity the BFI have released a new report that reveals that 55% of game developers were based outside London and the [...]
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Analysis: Cyberpunk 2077's Crunch Controversy
CD Projekt Red has delayed the release of its eagerly anticipated sci-fi RPG Cyberpunk 2077. The game will now miss its scheduled April release slot, instead arriving in September 17th this year. That puts it in a very busy slot for new releases, and may mean it competes for attention with the arrival of next-gen consoles like the PS5 and Xbox Series X; platforms it is not understood to support. A release delay isn’t the most unusual event in the game industry, [...]
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Analysis: PlayStation Passing on E3 Attendence
PlayStation is skipping on attending E3 this year, just a few months before it plans to launch the PS5. A decade or so ago, that would have seemed like a very peculiar move. E3 has long been the place to announce and launch the biggest games and gaming platforms. It is famed as a media frenzy, where the world’s press amass to collect and share all the key gaming news. Indeed, it was the very first E3 in 1995 that saw one [...]