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Facebook Enters Cloud Gaming Market; Esports Entertainment Group in Dual Acquisition
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Facebook enters cloud gaming market; Esports Entertainment Group in dual acquisition; and MY.GAMES revenue climbs by 33%. Facebook enters cloud gaming market Facebook has announced the launch of cloud gaming capabilities across its Facebook Gaming platform and web browsers, joining other big tech giants Google (Stadia) and Amazon (Luna) in launching similar products. While other platforms have primarily catered towards PC and console titles, Facebook is initially prioritising [...]
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Amazon to Launch Cloud Gaming Platform; Spectrum Labs Raises USD$10m
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Amazon launches cloud gaming platform; Spectrum Labs raises USD$10m (£7.8m); and EG7 in SEK429m (£37.1m) share issuance. Amazon launches cloud gaming platform Amazon has announced that it will launch its long-rumoured cloud gaming platform, dubbed Amazon Luna. Initially the service will be available on Fire TV, PC, Mac, and Apple mobile, devices, using existing peripherals or a dedicated Luna controller. Alongside launch titles such as Resident Evil 7 [...]
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Tencent Discussing Huya & DouYu Merger; AT&T Cools WBIE Sale Rumours
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent discussing Huya and DouYu merger; AT&T cools WBIE sale rumours; and Facebook and Microsoft criticise Apple over App Store policies. Tencent discussing Huya and DouYu merger Executives at Tencent Holdings Ltd. are driving discussions aimed at brokering a merger between leading Chinese streaming platforms Huya Inc. and DouYu International Holdings Ltd., in which the company owns stakes of 37% and 38% respectively. According to anonymous sources speaking [...]
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Paradox Interactive Acquires Iceflake Studios; Sea Monster Raises USD$1m
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Paradox Interactive acquires Iceflake Studios; Sea Monster raises USD$1m (£796,000); and Partner TV launches cloud gaming service with Blacknut. Paradox Interactive acquires Iceflake Studios Stockholm-based developer-publisher Paradox Interactive has announced the acquisition of Finnish multiplatform developer Iceflake Studios for an undisclosed sum. The two studios are currently collaborating on strategy title Surviving the Aftermath, which is currently in early access. Iceflake becomes the ninth subsidiary studio under the [...]
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New Licensing Opportunities for Publishers in Cloud Gaming: Part II
In the second of this two-part series written exclusively for TheGamingEconomy, Nabil Laredj, Director of Business Development & Licensing at Blacknut, discusses how cloud gaming services are set to benefit publishers, as well as complement existing distribution channels. Cloud gaming will give publishers a share of a much bigger audience Which is fine if all you want to do is shift from physical publishing to digital, along with some new cloud-based bells and whistles. But there is a bigger opportunity for publishers [...]
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New Licensing Opportunities for Publishers in Cloud Gaming: Part I
In the first of this two-part series written exclusively for TheGamingEconomy, Nabil Laredj, Director of Business Development & Licensing at Blacknut, discusses how cloud gaming services are generating new licensing opportunities for publishers, and what costs need to be considered when considering listing titles. As we get closer towards the next generation of games consoles, which will dominate publishers attention for the next few years, it’s easy to ignore the fragmentation that is happening to how and where we play games. [...]
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Gaming x Digital Entertainment: Investment Opportunities in the Proto-Metaverse
Live music, film, TV, health, and social networking. Once distinct sectors with limited overlap with the video games sector, in recent months we have seen increased crossover between each of these and gaming, fuelled by the ever-increasing adoption of digital, the persistent engagement of video game audiences, and the temporary halt of physical events in the wake of Covid-19. While music festivals have faced postponement, in-game concerts in multiplayer platforms such as Roblox, Minecraft, and Fortnite, are thriving. After a [...]
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PlayStation 5 Revealed; Playable Worlds Raises USD$10m
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Playstation 5 revealed; Playable Worlds raises USD$10m (£7.9m); and Zynga partners with Snap. Playstation 5 revealed Sony Interactive Entertainment (SIE) has revealed its next-generation PlayStation 5 console, with a standard version running alongside a “digital edition”, which lacks a disc drive, as well as a series of peripherals and accessories. Sony has not confirmed the recommended retail price points for each version of the console at this juncture, [...]
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Wave Raises USD$30m; Baidu Acquires Redfinger
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Wave raises USD$30m (£24m); Baidu acquires Redfinger; and UK to launch APAC Digital Trade Network. Wave raises USD$30m (£24m) Los Angeles-based digital concert broadcaster Wave has raised USD$30m (£24m) in Series B funding in a round led by Maveron, with support from a host of 15 VC and angel investors, including Upfront Ventures, Raised in Space Enterprises, RRE Ventures, NTT DOCOMO Ventures, Griffin Gaming Partners, and GFR Fund. [...]
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Nvidia GeForce NOW Pivots to Opt-In Model; Carry1st Raises USD$2.5m
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Nvidia GeForce NOW pivots to opt-in model; Carry1st raises USD$2.5m (£2.0m); and TeamSpeak partners with Activision Blizzard. Nvidia GeForce NOW pivots to opt-in model Nvidia have announced that developers and publishers will now have to opt-in to listing their titles on its GeForce NOW cloud gaming service, as opposed to requesting the removal of IP if they do not want it to be playable on the platform. The [...]