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  • Jacki Vause on How to Publish Successfully in China

  • Earplay, deltaDNA and the Rising Opportunity of 'Voice-First' Interactive Audio


  • Google Rolls Out Hypercasual Platform; CD Projekt Now Europe's Second-Largest Game Company

  • Netmarble Releases 2019 Financial Results; Atomico & Founders Fund Announce New Capital

  • The 5 Biggest Feature Trends Shaping the Mobile Game Market in 2020

  • Animoca Brands' Yat Siu: Advertising, Market Growth, and True Digital Ownership

  • Mobile Gaming Consumer Spend Hits USD$61.7bn (£47.4bn); Over 70 Million PC Shipments in Q4 2019

  • In-Game Ads in 2019: Inside deltaDNA's Ad Survey Results Report

  • Team17 Acquires Yippee Entertainment; Worldwide Christmas App Spend Tops USD$277m (£209.6m); Nexon Sell off Gloops For JPN¥1 (£0.007)

  • Hyper-Casual Games Proliferate by 170%; Valve Index Sells Out in Some Regions