Hyper Casual

  • Hyper-Casual Games Proliferate by 170%; Valve Index Sells Out in Some Regions

  • How Advertising Shortcomings Shaved 17% Off Twitter's Share Price


  • Knock Knock Knocks on the Door of the Post-App Store Opportunity

  • Hyper-Casual Esports Platform Ready Raises USD$5m (£4.1m)

  • Unknown Worlds Demands USD$300,000 (£249,000) from G2A; Borderlands 3 Will Not be Preloadable on Epic Games Store

  • Snap Games details real-time multiplayer focus for hyper causal Snapchat games

  • Google Teases Stadia Details; WeQ Acquires Booster Studios

  • Next-Gen On-Device Mobile AI: What Is It & What Might It Mean for Game Ad Tech?

  • deltaDNA: Maturing Mobile Games Market Sends Revenues Soaring Off the Chart

  • Analysis: Apple Unveils 'Arcade' Subscription Service