Multiplayer

  • South Korea Declares Game-Boosting Services Illegal

  • Fortnite Hits 200 Million Players


  • Q&A: Reality Clash & the Arrival of Blockchain-Powered AR

  • Network Communication Capabilities Compromise Gamer Experience: Q&A with PacketZoom

  • Fortnite Perfects In-Game Purchases as Yearly Revenue Hits USD$3bn