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MTG Acquires Hutch; 37Games Completes Guangzhou Sanqi Network Purchase
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: MTG acquires Hutch; 37Games completes Guangzhou Sanqi Network purchase; and gamified ecommerce platform Aglet secures USD$4.5m (£3.4m). MTG acquires Hutch Modern Times Group (MTG) has announced that it has acquired British mobile developer-publisher Hutch through its newly formed GamingCo holding group for an initial consideration of USD$275m (£206m) at an EBITDA multiple “in the low teens”, to be followed by an expected earn-out consideration of USD$100m (£74.9m) payable [...]
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EVOS Esports Raises USD$12m; Alliance Entertainment Acquires GameFly
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: EVOS Esports raises USD$12m (£9.3m); Alliance Entertainment acquires GameFly; and active development ceased on StarCraft II. EVOS Esports raises USD$12m (£9.3m) Singapore-based Attention Holdings, parent company of EVOS Esports, has announced that it has raised USD$12m in a Series B funding round led by Korea Investment Partners, with support from Insignia Ventures Partners, along with new investors Mirae Asset Ventures, Woowa Brothers, and Indogen Capital. The investment will [...]
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ReKTGlobal Raises USD$35m; GameSquare Goes Public
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: ReKTGlobal raises USD$35m (£27m); GameStop partners with Microsoft; and GameSquare goes public. ReKTGlobal raises USD$35m (£27m) New York-based esports holding company ReKTGlobal has announced that it has raised USD$35m (£27m) in debt capital funding from Summit Partners. The investment will be used for recruiting purposes across the firm, including the appointment of new C-suite executives, sales personnel, and players for its Rogue and London Royal Ravens teams. Moreover, [...]
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Epic Games Leads USD$15m Investment in Manticore; Digital Bros Returns to Profit
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Epic Games leads USD$15m (£12m) investment in Manticore; Digital Bros. returns to profit; and GameStop shares rally on lofty investor ambitions. Epic Games leads USD$15m (£12m) investment in Manticore Epic Games has led a USD$15m (£12m) round of funding in user game creation system Manticore Games, as both companies strive towards the realisation of a video game “metaverse“. The round was supported by VC firm Benchmark and entertainment [...]
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GameStop Posts USD$111m Loss; Xbox Series X Launch Details Revealed
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: GameStop posts USD$111m (£85.6m) loss; Xbox Series X launch details revealed; and Grimorio of Games and JanduSoft secure USD$450,000 (£346,900). GameStop posts USD$111m (£85.6m) loss Video game retailer GameStop has posted a net loss of USD$111.3m (£85.8m) for the second quarter of its financial year, ended 1st August 2020. Once adjusted, the net loss from continuing operations of USD$91.2m (£70.3m) through the period is significantly wider than the [...]
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Tim Sweeney Accuses Apple & Google of Monopolisation; Rabbit & Bear Studios Founded
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tim Sweeney accuses Apple and Google of monopolisation; Rabbit & Bear Studios formed; and Jeff Karp leaves Big Fish Games for EA. Tim Sweeney accuses Apple and Google of monopolisation Epic Games CEO Tim Sweeney has accused Apple and Google of monopolistic and anti-competitive practices on their respective mobile stores, in an interview published on CNBC. Sweeney’s arguments centre around the tech giants’ policies forbidding competing stores running [...]
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Sony to Double PlayStation 5 Production; Nifty Games Opens Chicago Studio
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Sony to double PlayStation 5 production; Nifty Games opens Chicago studio; and Darewise Entertainment raises €3m (£2.7m). Sony to double PlayStation 5 production Sony Corp. has informed its manufacturing and logistics partners that it intends to double production of its PlayStation 5 console from approximately five to six million units by March 2021 to ten million devices by the close of the year, in response to increased consumer [...]
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Tencent Launches Twitch Rival; Microsoft to Close All Physical Retail Outlets
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Tencent launches Twitch rival; Microsoft to close all physical retail outlets; and BS2 pivots sponsorship efforts to esports. Tencent launches Twitch rival Chinese technology conglomerate Tencent Holdings Ltd. has launched a mobile-focused video game streaming network in the United States, branded as Trovo Live, and will roll out a USD$30m (£24m) partnership programme for the nascent service from July until the close of 2021. Ostensibly, the platform is [...]
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GameStop Posts USD$165m Loss; Playrix Acquires Cateia Games
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: GameStop posts USD$165m (£130m) loss; Playrix acquires Cateia Games; and Nintendo confirms 300,000 accounts may have been compromised. GameStop posts USD$165m (£130m) loss Retailer GameStop has recorded a net loss of USD$165.7m (£130.4m) for the first quarter of its 2020-2021 financial year, compared to a profit of USD$6.8m (£5.4m) from the equivalent period last year, as the majority of its stores were limited to roadside collection-only orders in [...]
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Take-Two Posts Record Q4 Financials; Tencent Acquires System Shock 3 Licence
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Take-Two posts record Q4 financials; Tencent acquires System Shock 3 licence; and G2A settles USD$40,000 (£32,600) key sales dispute. Take-Two posts record Q4 financials Take-Two has posted company-record net revenue for the fourth quarter ended March 31st 2020, with the New York-based holding company generating USD$760.5m (£620.7m), up 41% from the equivalent period last year. This growth was driven by a 40% increase in recurrent consumer spend through [...]