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EVOS Esports Raises USD$12m; Alliance Entertainment Acquires GameFly
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: EVOS Esports raises USD$12m (£9.3m); Alliance Entertainment acquires GameFly; and active development ceased on StarCraft II. EVOS Esports raises USD$12m (£9.3m) Singapore-based Attention Holdings, parent company of EVOS Esports, has announced that it has raised USD$12m in a Series B funding round led by Korea Investment Partners, with support from Insignia Ventures Partners, along with new investors Mirae Asset Ventures, Woowa Brothers, and Indogen Capital. The investment will [...]
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Paradox Interactive Revenue up 20%; MLB Deputy Commissioner Joins Activision Blizzard
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Paradox Interactive revenue up 20%; MLB Deputy Commissioner joins Activision Blizzard; and Amazon rebrands Twitch Prime. Paradox Interactive revenue up 20% Paradox Interactive has revealed that its revenue increased by 20% year-over-year to SEK464.9m (£40.7m) for the second quarter of its financial year, ending 30th June 2020. During the quarter, operating profit also increased by the measure of 29% to SEK199.0m (£17.4m), with several titles identified as driving [...]
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New Platform Publishing Models: Q&A with Bryan Buskas, Rogue Games
In this exclusive interview with TheGamingEconomy, Rogue Games COO Bryan Buskas discusses the California-based publisher’s focus on premium mobile games (Apple Arcade, Google Play Pass), free-to-play titles, and recently announced expansion to PC and Console games. How has the coronavirus pandemic affected Rogue Games’ publishing model? If you were to ask us about our priorities six months ago, we were very focused on a handful of free-to-play mobile games, which would compete in the largest mobile games market segment. However, in Q4 [...]
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China to Enforce Age ID System from September; Veloce Merges Esports and Racing Divisions
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: China to enforce age ID system from September; Veloce merges esports and racing divisions; and Microsoft rebrands Game Pass. China to enforce age ID system from September China has announced that its updated real-name identification system for games, ostensibly designed to limit both the time and money spent by children within games, will be implemented nationally from September onwards. As reported in the South China Morning Post, Central [...]
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Apple Terminating Arcade Games for Retention; PlayBrain Raises USD$6m
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Apple terminating Arcade games for retention; PlayBrain raises USD$6m (£5m); and Mountaintop Studios formed. Apple terminating Arcade games for retention Apple Inc. is reportedly cancelling development contracts with partners for its Apple Arcade service as it seeks to improve customer retention on the fledgling platform. According to anonymous sources speaking to Bloomberg, Apple has been informing developers of certain in-production titles that their new titles lacked sufficient engagement, [...]
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Microsoft Focusing on Players over Console; UK VGTR Spend Hits £582.6m
TheGamingEconomy’s Daily Digest brings you the prevalent business stories in gaming. In today’s news: Microsoft focusing on subscribers over consoles; UK VGTR spend hits £582.6m; and ironSource opens mobile game studio. Microsoft focusing on subscribers over consoles Microsoft is focusing less on its hardware devices and is instead more closely examining how to appeal to a wider gaming audience, most preeminently through its Game Pass subscription service, according to comments made by its executive vice president of gaming Phil Spencer on Gamertag [...]