-
EA Bullish on Cloud Gaming; Roblox Mobile Passes USD$1bn (£776m) in Lifetime Revenue
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: EA bullish on cloud gaming; Roblox Mobile passes USD$1bn (£776m) in lifetime revenue; and Rebellion acquires The Bitmap Brothers portfolio. EA bullish on cloud gaming EA executives are highly bullish on the future of cloud gaming, with CTO Ken Moss claiming in an interview with GamesIndustry.biz that streaming platforms will bring “another billion players into the gaming world”. The company is currently testing its Project Atlas platform while [...]
-
Microsoft Considers xCloud-Exclusive Titles; Global Game Spend Forecast Revised to USD$148.8bn (£115.9bn)
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Microsoft considers xCloud-exclusive titles; global game spend forecast revised to USD$148.8bn (£115.9bn); Coherance raises USD$2.5m (£1.9m) seed funding; and Misfits launches USD$10m (£7.8m) esports and gaming incubator. Microsoft considers xCloud-exclusive titles Microsoft is considering releasing exclusive titles on the upcoming Project xCloud platform, and is actively engaging with third-party developers along with in-house studios, according to an interview with Kareem Choudhry, corporate vice president, gaming cloud, published in [...]
-
Interview: AppLovin's Carl Livie on Making In-App Bidding Mainstream
Late last year mobile marketing platform AppLovin acquired in-app bidding start-up MAX. The AppLovin team has since built out the MAX platform, and integrated the real-time mobile header bidding solution into its wider ecosystem. Now MAX has had a little time out in the wild in the hands of mobile developer and publisher customers, we caught up with Carl Livie, MD EMEA of AppLovin, to talk in-app bidding. Could it be that the long-promised in-app bidding revolution is finally underway? And [...]
-
Amazon Planning 2020 Cloud Gaming Launch; Nazara to Invest USD$20m (£15.5m) in Startups
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Amazon planning 2020 cloud gaming launch; Nazara to invest USD$20m (£15.5m) in startups; and the top 1% of mobile game publishers generate 82% of total downloads. Amazon planning 2020 cloud gaming launch Amazon is planning to launch a cloud gaming service in 2020, according to two sources who spoke to CNET. Various game-related job listings for Amazon Web Services also appear to corroborate the rumour, which was first [...]
-
NetEase Revenue Up 11.2%; Dream Games Raises USD$7.5m
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: NetEase revenue up 11.2%; Dream Games raises USD$7.5m (£5.8m); and Mythical Games secures USD$19m (£14.7m) in funding. NetEase revenue up 11.2% Chinese internet and online games provider NetEase has realised revenue of CN¥14.636bn (£1.611bn) in the third quarter of 2019, representing a year-on-year increase of 11.2%, according to the company’s unaudited financial results. Gross profit also increased by 8.9% to reach CN¥7.87bn (£866m) The Guangzhou-based firm’s gaming division [...]
-
App Store Paid Game Revenue At All-Time Low; German Bundestag Approves €50m (£42.8m) Games Funding
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: App Store paid game revenue at all-time low; German Bundestag approves €50m (£42.8m) games funding; and Proletariat raises USD$20m (£15.5m) in Series C funding. App Store paid game revenue at all-time low The share of premium games revenue on the Apple App Store has fallen to 1.8% as of September 30th 2019, its lowest ever, according to data recorded by Sensor Tower. As of September, premium games had [...]
-
Valve to Launch VR Half-Life Title; Skydance Media to Form New Studio
TheGamingEconomy Daily Digest brings you the trending business stories in gaming. In today’s edition: Valve to launch VR Half-Life title; Skydance Media to form new studio; and PC & Mobile gaming revenue to pass USD$8.3bn (£6.4bn) in Greater Southeast Asia. Valve to launch VR Half-Life title Valve has announced that it is revealing its new VR title, Half-Life: Alyx, on Thursday 21st November at 10am PT. The move is significant given the popularity of the Half-Life franchise, with the first title in [...]
-
Hands-on With Google Stadia: The Future of Gaming?
Late last week TheGamingEconomy headed to the upper floors of Google’s central-London offices so as to spend a little time hands on with Stadia. Even in the few days since that preview opportunity, updated news about the platform’s arrival has continued to land. Many were disappointed that the console would launch with 12 games – only one being a platform exclusive. Now there is some surprise that with little time until launch, that list has leapt to 22 titles. As other players [...]
-
The Development of Collegiate and Professional Esports: Interview with Chris Buckner, Mainline
Following the completion of a USD$6.8m (£5.26m) funding round earlier in November, TheGamingEconomy spoke with Chris Buckner, co-founder and CEO of Mainline, to discuss the future of the collegiate esports market, and how its growth will carry through to the professional level. Can you give us a brief history of Mainline, and the company’s work to date? I started my first company in 2014, a company called FanReact, which was a sports-only social media application. When we were acquired in 2016 we [...]
-
Game Financial Reports Round-Up: Sony, Sega Sammy, EA, Ubisoft, Rovio and More
[UPDATED NOV 18TH] Numerous gaming companies and related tech outfits have been sharing their new financial reports in recent days, with the Q3 financial quarter drawing to a close at September’s close. The likes of Activision Blizzard, Tencent, Sony, Rovio, EA, Ubisoft, Facebook, Apple, Zynga, Nvidia and many others have all made public insights into their commercial fortunes, making it somewhat hard to keep up. As such, below we’ve rounded-up the key numbers from the most prominent reports. With companies in games and [...]